{"id":7599,"date":"2021-04-15T08:21:05","date_gmt":"2021-04-15T12:21:05","guid":{"rendered":"https:\/\/cointelegraph.com\/magazine\/?p=7599"},"modified":"2021-04-15T19:32:34","modified_gmt":"2021-04-15T23:32:34","slug":"gabby-dizon-making-computer-games-real","status":"publish","type":"post","link":"https:\/\/cointelegraph.com\/magazine\/2021\/04\/15\/gabby-dizon-making-computer-games-real","title":{"rendered":"You can make money playing in virtual worlds: Gabby Dizon"},"content":{"rendered":"

Gabby Dizon \u2014 co-founder of Altitude Games and Yield Guild Games \u2014 thinks the science fiction-inspired virtual reality Metaverse is being created all around us at increasing speed. “The Metaverse means different online worlds that are interconnected upon some form of shared economy. Usually, this economy is based on a blockchain,” explains Dizon.<\/strong><\/p>\n

While he thinks we’re still “in the very, very early stages” of building it, blockchain-based games like Axie Infinity<\/a> and The Sandbox<\/a> are already developing robust in-game economies. Dizon believes it will snowball from here, as ever-increasing automation is making it increasingly hard for people to find jobs and a place in society.<\/p>\n

“A lot of people will be losing jobs in the physical world, and what will they be doing? I think they will be going online, and they will start playing games. Specifically, they will start playing games to earn money.”<\/p><\/blockquote>\n

This is not entirely without precedent, as locals in hyperinflation-hit Venezuela have been mining<\/a> virtual gold for profit in the game RuneScape to feed their families for many years already.<\/p>\n

Dizon’s game design studio, Altitude Games, is based in Manila in the Philippines, where many Filipinos have managed to stay afloat through endless COVID-19 lockdowns by raising and selling NFT-creatures known as Axies<\/a>. Though his game design firm started out with free-to-play games, he is now helping build the leisure economy<\/a> through a play-to-earn gaming model.<\/p>\n

He believes that reinventing gaming is the answer to some of the world’s problems. “Play-to-earn has the opportunity to level the inequality of wealth that is happening in the world right now,” he says, full of optimism. This model is especially relevant in developing countries where it has already become reality.<\/p>\n

In 2020, he co-founded Yield Guild Games as a guild for players, many of whom are active investors ,buying up a portfolio of income-earning in-game NFTs in a swath of blockchain games.<\/p>\n

Play-to-earn<\/h4>\n

Back in the day, gamers paid the purchase price just once for video games that provided endless gameplay, with levels unlocked by way of in-game progression. Then came pay-to-play, which required players to make small purchases to unlock levels or abilities by which to progress.<\/p>\n

Free-to-play is another model that can be played for free, though benefits can usually be purchased. Often, such games have purchasable loot boxes<\/a> containing random in-game goods. This has proven controversial, with European Union regulators calling them “problematic design features” and some countries like Belgium deeming them a form of gambling.<\/p>\n

Play-to-earn is a somewhat radical concept that suggests that players actually earn money through the process of gameplay, usually by performing tasks to earn items of benefit to other players. An early example of play-to-earn is found on centralized multiplayer games like World of Warcraft and Runescape, where players can earn in-game gold that can then be sold to other players in exchange for fiat on exchanges like DMarket.<\/p>\n

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