{"id":4980,"date":"2020-03-30T12:02:33","date_gmt":"2020-03-30T16:02:33","guid":{"rendered":"https:\/\/cointelegraph.com\/magazine\/?p=4980"},"modified":"2020-03-30T12:02:33","modified_gmt":"2020-03-30T16:02:33","slug":"virtual-reality-blockchain-economics-permanence-and-scarcity","status":"publish","type":"post","link":"https:\/\/cointelegraph.com\/magazine\/2020\/03\/30\/virtual-reality-blockchain-economics-permanence-and-scarcity","title":{"rendered":"Why Virtual Reality Needs Blockchain: Economics, Permanence and Scarcity"},"content":{"rendered":"
Virtual reality is the flying car of entertainment: always just around the corner, yet somehow always five years away.<\/strong> <\/span><\/p>\n Each year, the excuses for its failure to disrupt the market change. The headsets induce nausea. There\u2019s a dearth of compelling content. The avatars aren\u2019t lifelike. Or they\u2019re <\/span>too<\/span><\/i> lifelike. But don\u2019t go away!<\/span> Next year will be different!\u00a0<\/span><\/p>\n In 2016, Michael Gallagher, the CEO of the Entertainment Software Association, confidently predicted a market worth $150 billion by 2020. Yet, a Fortune Business Insights study in September 2019 suggested that the global market value of virtual reality technologies has not yet breached a tenth of that figure.<\/span><\/p>\n In fact, venture capital injected directly into VR tech startups has declined as the hype cycle follows a familiar path: after peaking at $857 million in 2016, it fell to $280 million by 2018. Blockchain, meanwhile, suffered a 40% investment drop in China from 2018 to 2019.<\/span><\/p>\n And although the story of blockchain\u2019s failure to live up to inflated expectations may seem to mirror the depressed dream of an imminent VR boom, the story of the two technologies \u2014 <\/span>when combined into a single cryptocurrency-based economy<\/span><\/i> \u2014 may yet be one of the most compelling of the next decade.<\/span><\/p>\n While enterprises continue to build on blockchain technology, most of the headlines go to the predominant consumer use of the technology: financial speculation via cryptocurrencies.<\/span><\/p>\n As crypto regulations around the world are developed and enforced, the case for retail speculators becomes less compelling. Wondrous returns are more traceable, taxable and tantalizingly distant than at any time in the past three years. It is a time when lawyers with regulatory knowledge are gaining Twitter followers as quickly as entrepreneurs and developers.\u00a0<\/span><\/p>\n Some say the crypto industry has been \u201cover-financialized.\u201d Regulated to combat money laundering, drugs, terrorism and child pornography: the so-called \u201cFour Horsemen of the Info-pocalypse.\u201d Original ideas that predated retail speculation, such as \u201cfinancial sovereignty\u201d and \u201cdecentralized society,\u201d are secondary concerns to many recent participants in the cryptosphere.\u00a0<\/span><\/p>\n Hironao Kunimitsu, the founder and CEO of social gaming firm Gumi, points out that this focus on regulation is to be expected, given that many blockchain startups pose a direct threat to powerful incumbents in a wide variety of industries \u2014 and even to governments themselves.<\/span><\/p>\n \u201cI mean, nations, Wall Street, financial institutions\u2026 they are all right in the middle of the establishments,\u201d he explains.\u00a0<\/span><\/p>\n Bitcoin, for example, may yet prove to be a serious decentralized threat to national currency sovereignty. Facebook\u2019s proposed Libra currency takes that threat a step further by semi-centralizing a global-payments mechanism, potentially undermining the case for the United States dollar as the <\/span>de facto<\/span><\/i> world currency. A <\/span>digital yuan<\/span><\/a> could be even more of a threat.<\/span><\/p>\n Yet, now is not the time to be pessimistic. There is a world where no establishments exist, and where cryptocurrency and blockchain can thrive. The virtual world, Kunimitsu argues, is where established players cannot quash innovation \u2014 or freedom.<\/span><\/p>\n \u201cEven if you build a house [in the world of VR], real estate agents [in the real world] won\u2019t be angry, right? Even if you make clothes, apparel shops won\u2019t be angry, right? Even if you issue a currency and set up an exchange, no-one will care. I think the pace of innovation in the virtual world is faster than in the real world because of the lack of established competitors.\u201d<\/span><\/p>\n The virtual world is already creating economic activity. Kei Akatsu is the co-founder and chief operating office of Helo, the Japanese VR startup behind VRChat, a social VR service in which users communicate using avatars. According to Akatsu, some users might pay for a hat for their avatars to wear. Users can also trade an avatar itself, a ticket for some community event or the right to use live-streaming services in VR.<\/span><\/p>\n But, in a reflection of the real world our physical selves inhabit, Akatsu thinks that the sale of land will be the most valuable generator of economic activity in the virtual world.<\/span><\/p>\n \u201cYou can create your own space in the virtual world. For example, you may build a survival game field where players shoot one another. You may also create an entertaining space like a theme park. The right to run those spaces will be a popular trade\u201d<\/span><\/p>\n Akatsu thinks that cryptocurrencies are a natural fit for these virtual economies.<\/span><\/p>\n \u201cI do feel an affinity there. Combined together, the potential of economic activities in VR will be enhanced.\u201d<\/span><\/p>\n <\/p>\nVirtual reality and blockchain: Different challenges, same result<\/span><\/h4>\n
Economic activity to stimulate adoption<\/span><\/h4>\n